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Celebrate 11 Years with Anycubic: Capture Your 3D Printing Moments.
Makeronline
2025-12-22 17:02:00
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卡牌桌游-重生之商战棋途Card Board Game - Rebirth: The Road to Business Warfare and Chess

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Description

背景介绍

    在遥远的时空裂隙中,存在一个由上古商神意志所化的“金光镇”。这里不仅是万界流通的财富交汇点,更是一座巨大的试炼场。传说,唯有最杰出的商贾奇才,才能掌控此地的核心,获得穿梭时空、执掌万界经济的无上权能。

    你们二人,本是现代社会中两位旗鼓相当的商业巨头,一场意外的时空漩涡将你们的意识卷入了这座光怪陆离的古风小镇。你们的肉身化为棋子在棋盘般的街道上奔走,而你们的意志,则化身为角逐“商神”之位的两位穿越者

    在这里,一切的商战法则都化为了最直接的规则:购置地产(商铺)、招兵买马(幕僚与打手)、运筹帷幄(卡牌策略)。你们在幕僚介绍所中招募来自不同时代的智者,在打手介绍所中结识三教九流的豪杰。你们在酒楼中经历奇遇,或破财消灾,或天降横财。

    每一次掷骰,都是你们在时间长河中寻找机遇的脚步;每一次在商铺管理处的抉择,是扩张还是发动商业策反,都考验着你们的智慧与魄力;而每一次在争斗场的相遇,则是你们麾下能人异士的正面交锋。

    最终的目标无比清晰——让对手彻底破产,将其逐出这片神圣的商业之地。胜者不仅能重返现代世界,更能将“商神”的祝福带回现实,永掌财富的流向。

    棋局已布,骰子待掷。穿越时空的商战传奇,由你落子!

游戏规则:(详细介绍)

   🧩 游戏目标

通过购买地产、收取租金、使用幕僚和打手卡牌削弱对手,成为最后一位没有破产的玩家!

👥 游戏人数

2人

🧮 初始资源

每位玩家获得:

  • 1银
  • 5铜
  • 0张卡牌

💰货币兑换:

10铜 = 1银
5银 = 1金

🧭 棋盘结构

  • 外圈18格路径,包含:
  • 🟫 6块空地(可购买)
  • 🎓 2个幕僚介绍所
  • 👊 2个打手介绍所
  • 🍶 2个酒楼(随机事件)
  • 中央建筑:
  • 🏢 商铺管理处(购买土地/发动策反)
  • ⚔️ 争斗场(发动直接攻击)

🔁 回合流程

  1. 掷行动骰子
  • 🎲 1~4:移动对应步数
  • 🛑 休:重掷一次,若连续两次掷出【休】,则暂停一回合
  1. 执行格子效果(见下文)
  2. 回合结束

🧩 格子效果说明

 

格子类型效果🟫 空地无人拥有:必须进入商铺管理处方可购买

自己的商铺:获得1铜

对手的商铺:支付对方1铜🎓 幕僚介绍所随机抽取1张幕僚卡(如卡牌抽完,则领2钱)👊 打手介绍所随机抽取1张打手卡(如卡牌抽完,则领2钱)🍶 酒楼掷事件骰子,触发随机事件(见下文)🏢 商铺管理处

(需正好走到入口)二选一:

1. 购买土地(支付8铜)

2. 发起策反攻击(使用幕僚卡)⚔️ 争斗场

(需正好走到入口)发起直接攻击(使用打手卡)

🎲 酒楼事件表

掷事件骰子,触发以下一项:

 

骰面事件效果1🤯 意见不合弃掉1张随机卡牌2🚧 纠纷下回合暂停3🍻 宴请损失2铜4🥴 醉意朦胧之后2次移动固定为2步5💸 天降横财获得4铜6💰 被打赏获得2铜

🃏 卡牌系统

📘 幕僚卡

 

卡牌被动能力(防御)主动能力(攻击)初级幕僚抵挡同级策反支付8铜获得对手一块地

中级幕僚抵挡同级策反

初级攻击你时,它无效并反赔你2铜支付6铜获得对手一块地

高级幕僚抵挡同级策反

初/中级攻击你时,它们无效并反赔你4铜支付4铜获得对手一块地

📙 打手卡

 

卡牌被动能力(防御)主动能力(攻击)初级打手阻挡同级威胁直接抢夺对手2铜

中级打手阻挡同级威胁

初级攻击你时,攻击者下回合暂停直接抢夺对手3铜

高级打手阻挡同级威胁

初/中级攻击你时,攻击者需弃掉2张卡直接抢夺对手4铜

卡牌使用后需要扔入卡池

⚔️ 攻击规则

  • 必须进入【🏢商铺管理处】或【⚔️争斗场】才能发起攻击
  • 攻击方将卡牌背面朝下打出
  • 防守方决定是否应对
  • 同时亮牌结算
  • 若无法防御,则直接承受主动能力效果

🎯 特殊规则(彩蛋)

1. 格子争斗

  • 若两玩家停在同一普通格子
  • 可选择触发以下两种冲突之一:
  • A. 格子争斗(直接进行):双方各秘密打出一张打手卡,亮牌比拼(高级 > 中级 > 初级),败方按对方打手牌的主动能力受罚。
  • B. 豪赌协议(需对方同意):若对方同意,则进行豪赌。

2. 豪赌协议(需双方同意)

  • 双方各押注:1个商铺 + 3张打手卡
  • 进行三局两胜制打手卡对决
  • 胜者赢得对方商铺

🏆 胜利条件

当一名玩家无法支付任何费用(铜钱、银、金皆不足)时,即告破产。

另一方立即获胜!

Background Introduction

In a distant rift of time and space lies the "Golden Light Town," forged by the will of the ancient Merchant God. More than a nexus of wealth flowing across all realms, it is a colossal trial ground. Legend holds that only the most exceptional merchant prodigies can seize control of its core, gaining the supreme power to traverse time, command the economies of all worlds, and shape destinies.

You two were once rival business tycoons in the modern world—until an accidental spacetime vortex tore your consciousness into this bizarre ancient-style town. Your physical forms have been transformed into game pieces wandering its chessboard-like streets, while your wills now embody two time-travelers vying for the title of "Merchant God."

Here, all rules of business warfare have condensed into unyielding mechanics: acquire real estate (shops), recruit followers (advisors and enforcers), and outmaneuver rivals (card strategy). Hire wise scholars from every era at the Advisor Agency, enlist heroes and rogues of all stripes at the Enforcer Agency. Encounter adventures in taverns—sometimes paying to resolve crises, other times stumbling upon windfalls.

Every dice roll marks your step toward opportunity in the river of time; every choice at the Shop Management Office—expand or launch a corporate coup—tests your wisdom and courage; every clash at the Arena pits your most skilled agents against your foe’s.

Your ultimate goal is crystal clear: drive your opponent into total bankruptcy and expel them from this sacred land of commerce. The victor shall return to the modern world, bearing the Merchant God’s blessing to command the flow of wealth for eternity.

The board is set, the dice await. The legendary tale of trans-temporal business warfare begins with your move!


Game Rules (Detailed)

🧩 Game Objective

Purchase real estate, collect rent, and use Advisor/Enforcer cards to weaken your opponent—become the last player standing without bankruptcy!

👥 Number of Players

2 players

🧮 Initial Resources

Each player starts with:

  • 1 Silver
  • 5 Copper
  • 0 Cards

💰 Currency Conversion

  • 10 Copper = 1 Silver
  • 5 Silver = 1 Gold

🧭 Board Structure

Outer Ring (18 tiles):

  • 🟫 6 Vacant Lots (purchasable)
  • 🎓 2 Advisor Agencies
  • 👊 2 Enforcer Agencies
  • 🍶 2 Taverns (random events)

Central Buildings:

  • 🏢 Shop Management Office (purchase land / launch coups)
  • ⚔️ Arena (launch direct attacks)

🔁 Turn Sequence

  1. Roll the Action Dice:
  • 🎲 1–4: Move the corresponding number of steps
  • 🛑 "Rest": Reroll once. If "Rest" is rolled twice consecutively, skip your next turn.
  1. Resolve tile effects (see below)
  2. End turn

🧩 Tile Effect Explanations

Tile TypeEffects🟫 Vacant Lot- Unowned: Must enter the Shop Management Office to purchase- Owned by you: Gain 1 Copper- Owned by opponent: Pay 1 Copper to the opponent🎓 Advisor AgencyDraw 1 random Advisor Card (if the deck is empty, collect 2 Copper)👊 Enforcer AgencyDraw 1 random Enforcer Card (if the deck is empty, collect 2 Copper)🍶 TavernRoll the Event Dice to trigger a random event (see below)🏢 Shop Management Office(Must land exactly on the entrance) Choose one:1. Purchase land (pay 8 Copper)2. Launch a coup attack (use an Advisor Card)⚔️ Arena(Must land exactly on the entrance) Launch a direct attack (use an Enforcer Card)

🎲 Tavern Event Table

Roll the Event Dice to trigger one of the following:

Dice RollEventEffect1🤯 DisagreementDiscard 1 random card2🚧 DisputeSkip your next turn3🍻 FeastLose 2 Copper4🥴 IntoxicationYour next 2 moves are fixed at 2 steps each5💸 WindfallGain 4 Copper6💰 Tip ReceivedGain 2 Copper

🃏 Card System

📘 Advisor Cards

Card TierPassive Ability (Defense)Active Ability (Attack)BasicBlock coups of the same tierPay 8 Copper to seize 1 of the opponent’s landsIntermediateBlock coups of the same tier; Basic attacks against you fail, and the opponent pays you 2 CopperPay 6 Copper to seize 1 of the opponent’s landsAdvancedBlock coups of the same tier; Basic/Intermediate attacks against you fail, and the opponent pays you 4 CopperPay 4 Copper to seize 1 of the opponent’s lands

📙 Enforcer Cards

Card TierPassive Ability (Defense)Active Ability (Attack)BasicBlock threats of the same tierDirectly steal 2 Copper from the opponentIntermediateBlock threats of the same tier; Basic attacks against you force the attacker to skip their next turnDirectly steal 3 Copper from the opponentAdvancedBlock threats of the same tier; Basic/Intermediate attacks against you force the attacker to discard 2 cardsDirectly steal 4 Copper from the opponent

Cards are discarded into the discard pile after use.

⚔️ Attack Rules

  • Attacks can only be initiated at the 🏢 Shop Management Office or ⚔️ Arena.
  • The attacker plays a card face-down.
  • The defender decides whether to respond.
  • Reveal cards simultaneously to resolve effects.
  • If the defender cannot counter, they suffer the active ability effects directly.

🎯 Special Rules (Easter Eggs)

  1. Tile ClashIf both players land on the same regular tile (non-central building), choose one conflict type:
  • A. Tile Clash (immediate): Both secretly play an Enforcer Card; reveal and compare (Advanced > Intermediate > Basic). The loser suffers the winner’s Enforcer Card’s active ability.
  • B. Gambling Pact (opponent’s consent required): If agreed, both wager 1 shop + 3 Enforcer Cards and compete in a best-of-three Enforcer Card duel. The winner claims the opponent’s shop.

🏆 Victory Condition

A player is bankrupt when they cannot pay any fees (no Copper, Silver, or Gold left). The other player wins immediately!

模型拼装说明:

 

   

    本模型由创作到游戏规则指定到背景故事和模式均为原创,创作不易,希望大家多多支持~

      注意分为3配配置,第一个配置为主体和模型部分,分盘虽然多,但是大部分是重复的建筑,拼装容易上手,第二个配置为卡牌及骰子和道具的配置,如果元宝金钱不够可以多打印一些,第3个配置为收纳盒子,方便放道具配件。

       我的材料PLA,目前打印没有出现什么问题,部分房子内部会有一点拉丝,修剪后不影响外观~

Tags
江湖
桌游
玩具‘’
摆件
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